ExoStrike

Exostrike was supposed to be a online 5v5 multiplayer boomer shooter, where every player is a robot fighting in a futuristic enviorment. The players get a gun with randomized components that change when picking up pickups.
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The gun component randomizer is fully functional, there are:
- 3 randomizable barrels
- 3 randomizable magazines
- 3 randomizable chambers
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I learned a lot about inheritance and how to override methods.
Photo's and GIF's


Because of some complicated problems with a team member. The other programmer on the team did not work on the project, so there is no multiplayer function in the game. but the programmer did work on some UI assets, that i implemented.
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Test the game: Exostrike
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Role: programming/UX (particles and sound)
year: 2023
Github barrel code snippet: Weapon component customizer


